[Vampire: The Masquerade — Bloodlines] Патч от Wesp5 (страница 1)
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Форум » Основной раздел » Troika Games » Vampire » [Vampire: The Masquerade — Bloodlines] Патч от Wesp5 (Обсуждение неофициального патча) |
[Vampire: The Masquerade — Bloodlines] Патч от Wesp5 |
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В общем, попробовал я сегодня посмотреть, что там наваяли за десяток версий, а заодно пройти игру на нескольких мониторах, и столкнулся с, в некотором роде, забавным багом: время от времени при загрузке сохранения умирает один из персонажей поблизости от ГГ (в том числе и из безымянной массовки). Прелесть ситуации заключается в том, что и квестовые персонажи дохнут тоже.
Что-то они поломали, так что сохраняться либо вдали ото всех, либо только в боевых областях. Железный человек по-вампирски. |
Спонсор C.O.R.E.
Ктулхе can into сhange!
Группа:
Фактотум
Регистрация: 2010-12-22
Сообщений: 6749 Любимые CRPG: Exile 3, Uncharted Waters, D&D, M&M, F: New Vegas
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Обновление:
+Restored museum entrance and downtown area, thanks to EntenSchreck. +Made LaCroix give you the museum keys and Blood Theft always work. +Fixed aura for crying woman in SM and improved library quest again. +Opened pier after murder is gone, thanks atrblizzard and Psycho-A. +Added random thunder sounds to waterfront and removed tutorial key. +Created default keyboard cfg for plus options, thanks to Psycho-A. +Fixed snatch sound and other entity bugs using decompiler warnings. +Cleaned up SM apartment without switching map, thanks to Psycho-A. +Added twelve original musical compositions, thanks to Rik Schaffer. +Restored lockpick sound, warehouse music and Last Round barkeeper. +Added guard outside Empire hotel and changed Warrens Shortcut hall. +Improved details for all new maps and the SDK, thanks to Psycho-A. +Corrected occult item heal rate and descriptions in plus and basic. +Restored Blood Hunt newspaper and fixed bus stops and poles there. +Fixed one Vandal gesture and his background music, thanks Psycho-A. +Moved finding out about the Gargoyle XP to avoid preferring sides. Corrected Milligan not leaving his apartment in case you were loud. Removed Tourette gun from model and made her give it in basic too. Fixed many errors in particle and materials files, thanks Psycho-A. Added script to run Bloodlines and mods under Wine, thanks to SCO. Corrected Johansen's Empire hotel name and weapons and keys sounds. Added another Sweet FX shader suite preset, thanks to Citizenkane. Corrected Malkavian ghoul's sounds and restored basic wallet scale. Fixed some Johansen, Lily, Dema, Boris and Copper dialogue issues. Corrected pier streetlights on three maps and removed police lines. |
9.6:
+Fixed warform-weapons bug, moved Yugo to pier and limo onto street. +Adjusted some weapon damages for plus and restored some for basic. +Added shake to forklift hit and improved two friend emails timings. +Fixed museum areaportal and small texture issues, thanks Psycho-A. +Added door to SM haven bathroom and masquerade area outside museum. +Mentioned Clan Lasombra in the world loading tips, thanks to IanW. Corrected bad elevator light at Red Dragon and Jezebel's door lock. Fixed decapitation shot and restored basic drugbox value and rain. Unified keypad sounds and fixed wrong detection and sounds on Dane. Fixed museum door not being locked and some minor dialogue issues. Lowered Asylum music volume after loading and fixed minor map bugs. Added original Japanese and Russian words to translated subtitles. Fixed Society of Leopold map hole and reduced artefacts over beach. Updated SDK and fixed audio loop at Fu Syndicate, thanks Psycho-A. Made manholes in Venture Tower cellar and Ocean House sewers close. Fixed bad Kerri dialogue start and delayed Jeanette and Ming ones. Used autoexec.cfg to fix talk dsp sound and frame rate door issues. Enhanced some areaportals at Leopold Society and Giovanni Mansion. Recompiled Kamikaze Zen and Zhao's Warehouse maps to fix some bugs. Fixed Nosferatu causing Masquerade violations exiting Luckee Star. Made Chunk not attack you if you convinced him thus in the endgame. Fixed some Ocean House rails, areaportals, shadows and a map hole. Adjusted volume of some NPC lines and removed doubled pier effects. |
10.0
+Swapped Nines line at Malkavian mansion and added new music there. +Improved Chateau details and added persuaded Gargoyle and killer. +Fixed Giovanni Mansion random whispers and added Copper's remains. +Modified Ocean House diary and Lily's photo textures to fit text. +Restored killing innocents Humanity loss and tutorial guard death. +Corrected walkthrough taxi at the museum and TV in Skyeline haven. +Opened Ocean House, junkyard, basement and beachhouse after quest. +Reopened coffee shop, library, crackhouse, garage and fishmarket. +Opened museum and Giovanni Mansion after quests for Pisha's items. +Restored thrown weapons slot for grenade and fixed Imalia webcam. +Made Ocean House diary and Lily's and VV's photos fit description. Made two boxes solid at warehouse and fixed moon of downtown hub. Darkened more ground floor lamps at beachhouse after power is off. Fixed computer test of Barabus and Milligan not opening the door. Moved linux loader into main folder and added warning popup to it. Modified several dlls to not create empty files, thanks Psycho-A. Updated SDK and added clarity SweetFX setting, thanks to Psycho-A. Added missing door to Ocean House and fixed a seethrough railing. Restored many breaking windows and fixed many minor level details. Unlocked a door at the Fu Syndicate and corrected more doorknobs. Fixed Andrei's hands and some cutscenes models, thanks to DDLullu. Corrected problems with tutorial vampire enemies and disciplines. Fixed LaCroix particles and hid floating Masquerade cutscene NPCs. Fixed character sheet hunter model animations with DDLullu's tool. Fixed female casting hands, object and NPC models, thanks DDLullu. Restored some safety windows and fixed minor map and text details. Fixed character sheet hunter models and updated free view weapons. |
10.4
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10.8 от 20 декабря:
+Improved the turnstile at Club Confession, thanks to EntenSchreck. +Corrected trigger, sound and badly lit wall at Hallowbrook Hotel. +Updated tutorial security guard's voice-overs, thanks to Chalvrek. +Delayed Vick's arena exit and made Tawni's boyfriend holster gun. +Added exits to Sheriff roof fight and made his sword easy to find. +Removed whispers, cables and encounters in Subtly Insane history. Fixed texture flickering of downtown washer and courier shoe hole. Removed redundant or duplicate tools from the Player Mods folder. Corrected Blade Brother name in basic and Luckee Star body issues. Restored a line of Mandarin and fixed issues with Nadia in crypt. Fixed Venture Tower icon and holes and made glass roof accessable. Reset Gangrel sheet stances and Glaze combat area in basic patch. Locked endgame Skyeline vents and fixed floating or clipping junk. Fixed sticky floor, bad camera angles and other minor map issues. Disabled Arthur's privat computer and movement in the basic patch. Added sign to Hollywood cemetery gate and fixed name in computer. Fixed a temple trap trigger and covered bad Society rock textures. Adjusted cabbie endgame lines and removed Ash sewers auto-ending. Fixed virus and timer issues on returning to the Kamikaze Zen map. Corrected Tremere haven condition, tutorial windows and a ladder. Added model Formatter to convert models to SDK, thanks to DDLullu. |
v10.9 16.07.2021
----- +Improved braid icon and four models boundaries, thanks to Norrwin. +Restored way to kill Vandal and improved other SM clinic details. +Improved Dragon's Breath and vehicle models, thanks to endthewars. +Removed Pisha snack reward and fixed Persuasion of Phil and Stan. +Restored tutorial Jack end animation and repaired SM crying Jenny. +Improved controls options menu and settings text for widescreens. +Removed Kent's driver license item to restore Fatguy melee attack. +Made Patty go behind Confession and fixed a few turnstile issues. +Removed Mercurio's car from hub if you snitched on him to LaCroix. +Restored wine and cowering interesting places, thanks endthewars. +Made books sellable again due to real exploit fix, thanks Norrwin. +Restored beachhouse video game fighters and Gangrel sheet stance. +Made Blood Boil stun enemies and unarmed Giovanni guests run away. +Moved Hallowbrook GLOCKs to secret room and made Firemage defend. +Added two Tremere Domination and female Malkavian intro particles. +Fixed idle animations issues and a hole in female Malkavian hair. +Restored Humanity gain for Mercurio's money and XP gain for basic. Fixed conversation triggers and movement afterwards on five maps. Repaired Nadia standing up again and restored zombie death sounds. Removed floating Chinatown lights and blocked jumping on trailer. Fixed vanishing severed arm and henchman hair, thanks to Barrabah. Added links for beta videos to Restoration Doc, thanks to tarulu. Fixed Fortitude ghoul, Lasombra teleport and walls at Hallowbrook. Corrected LODs, transitions and inspections at Hallowbrook Hotel. Added Mod Launcher tool to easily select mods, thanks to Psycho-A. Gave knive to Bishop Vick and made Jezebel .38 fix part of basic. Updated BSPSource and NirCmd, thanks to atrblizzard and Nir Sofer. Restored and corrected junk details on many maps, thanks Norrwin. Made Tseng hide his guns faster and Carson's killing being logged. Fixed being stuck on warrens gate and added ammo to Society roof. Corrected critical Python script and removed several guard floats. Made hunters attack Tung and Barabus turn off Potence more often. Fixed pier water, warehouse ladder and several interesting places. Repaired two downtown map holes and shortened .38 tutorial popup. Corrected Boris lines, walkthrough mistakes and other text issues. Removed restored Ocean House sun music and some lines from basic. |
11.1:
+Restored film canister, blood vial and video tape, thanks Norrwin. +Fixed encounter in Chinatown and spawning vampire at Hallowbrook. +Made dumpsters hollow and fixed many more physics, thanks Norrwin. +Moved burning barrel at Hallowbrook and fixed temple linked door. +Modified alarm clock time and moved computer book from 507 to 505. +Added final quest logs for Royal Flush and removed it from basic. +Removed game sounds from Ground Zero and fixed Vesuvius lap dance. +Disabled Strike and Beetle cast animations against supernaturals. +Restored hanging corpse to Kanker's sewer, thanks to EntenSchreck. +Made sewers water green and added way out of a warrens lair pond. +Modified King's Way to be more consistent between video and level. Added fire to observatory map mountain when it should be visible. Prevented bug if Malkavians speak with the TV when Jack is around. Replaced not damaging barrel fires in warrens with normal lights. Fixed floors at Leopold Society and Venture Tower, thanks Norrwin. Made drug box sellable in basic and beachhouse guard thug attack. Fixed bounding boxes for long boxes in warehouse and Society maps. Improved Dane whale scene and the sewer map icon, thanks Norrwin. Repaired minor Kamikaze Zen, Hollywood hub and warrens map issues. Fixed VV, Tung, Phil, Romero, Prince, Knox and Ash dialogue bugs. Prevented conversations continuing after disruptions on some maps. Fixed some temple container lids clipping into walls or sleepers. Removed sick bum spawner once the plague bearers have been killed. Reverted a Sin Bin password and fixed warrens flow control issue. Fixed Samantha staying if you stopped her early with a discipline. Corrected SDK script to edit models with Blender, thanks DDLullu. Disabled Disciplines when entering the Gallery to avoid particles. |
11.2:
+Changed Larry's quest reward early access weapon into an Anaconda. +Added Nosferatu net lines to clinic guard and fixed quest answer. +Changed access to shortcuts through warrens and Hallowbrook Hotel. +Swapped Mr. Ox's quest rewards and added taxi to Leopold Society. +Fixed talking to missing Gimble and restored gong sound to temple. +Improved Dragon's Breath particles and raised rifle damage a bit. +Removed autofill of temple boxes and fixed several container lids. +Restored Chinatown moon and added second trigger to Society talk. +Updated free view weapons to the latest weapon stat modifications. +Made Wong Ho always get up and Gary take the warrens key as well. +Restored Beckett scenes at warehouse and Kiki in Ramen Shop event. +Fixed Grout's wife spin and reverted weapon change in Blood Hunt. +Improved Yukie AI at temple and poster updates of Nosferatu haven. +Moved taxi at Grout's Mansion and fixed Nines' camera view there. +Added safe status to Skyeline Security PC to explain guard action. +Removed XP for siding with Sabbat and changed Yukie portal sound. +Restored Nadia's sitting in chair and pointing to left animations. Reverted a way to get Christopher's secret without knowing names. Fixed clipping tie and Flynn's stick out ponytail, thanks Norrwin. Corrected Wong Ho's news not appearing if you didn't talk to him. Fixed Imalia and Mitnick camera and Blood Hunt vanishing vampires. Reverted eye colours and comfort reaction changes in basic patch. Hid dead scrubs blinking and fixed warehouse and downtown physics. Fixed Ash being blind and deaf and erased Mr. Ox's name from log. Reverted Blood Boil and back impact to leave decal blood spatters. Fixed Dane cop walkie-talkie animation and permanent metro sound. Added fire damage to Hallowbrook barrels and fixed several others. Fixed Last Round bar conversation and flying Venture Tower Chunk. Repaired mirrored cardboard texture and timings of a few speakers. Fixed remote exploding crates inside the Society of Leopold cave. Corrected loading tips typo and minor text, dialogue and map bugs. Fixed tutorial Humanity problem and Heather and chambers cameras. Corrected security panel to not always show views from the museum. Fixed SM clinic not solid railings and made vent easier to enter. Improved warrens spiderchick trigger and showed Mercurio on beach. |
# 18 | | silmor_senedlen
А тем временем 11.3:
+Added way to replay maps as a vampire hunter, thanks EntenSchreck. +Improved hunter messages, particles and Numina and added praying. +Increased Elder Vitae amount to ten and restored basic bloodpacks. +Made player leave museum after meeting Beckett, thanks to Malkav. +Disabled Heather quest failure log if you did not start the quest. +Added artificial voices to hunter missions, thanks to VoiceMaker. +Increased Dragon's Breath firing rate and added projectile sounds. +Changed temple Chang brother and removed guard outside of museum. +Made Johnny react to failed sneak and patched warehouse container. +Added key to skip short cutscenes and freezes, thanks to Norrwin. Hid normal player model when player was killed as Gangrel warform. Fixed Romero, Kanker, Razor, Vandal, killer and more text issues. Edited scripts/liblist.gam so mods need no dlls directory anymore. Made it possible to listen multiple times to two answer machines. Removed Giovanni dishes quest log for basic and fixed walkthrough. Fixed Hallowbrook fire barrel, goon and other minor level issues. Restored patrols in Blood Hunt map and swapped some weapons there. Fixed patrol cop missing from Chinatown Hub after the Kiki scene. Improved reflections in Kanker's lair big hall, thanks to Norrwin. Removed Giovanni party sounds if you alerted the mansion outside. Corrected texture issues at Gimble's, Tattoo shop and Ocean House. Fixed Dane sprites, Society map hole and Pisha's victim reaction. Improved mod loader for Linux resolution support, thanks Psycho-A. Fixed climbing vent covers and dialogue issues of Pisha and Lily. Почётный спонсор C.O.R.E.
Cats Rules The Game
Группа:
Фактор
Регистрация: 2013-04-21
Сообщений: 1327 Любимые CRPG: Fallout 1-2, Infinity Engine games, Might & Magic
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# 20 | | silmor_senedlen
Почётный спонсор C.O.R.E.
Cats Rules The Game
Группа:
Фактор
Регистрация: 2013-04-21
Сообщений: 1327 Любимые CRPG: Fallout 1-2, Infinity Engine games, Might & Magic
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# 21 | | The_Interactivist
Объясняю. Там прикрутили своего рода "мини-кампанию" за охотника, этакий линейный туториал-боевичок с реюзом игровых карт (не всех). Вообще, честно, хернёй страдают. Пусть уже вторую кампанию за вампиров делают и озвучивают, благо все инструменты для этого есть у моддеров.
Вон в самой последней версии Clan Quest Mod (4.1 если помню правильно) сделали целую главу с внедрением в Шабаш, в восточном Лос Анджелесе. И весьма недурно. |
Цитата Пусть уже вторую кампанию за вампиров делают и озвучивают Восстановление вырезанного контента - раз через раз. Иногда его вырезали из-за внезапного дедлайна, а иногда вырезали, потому что фигня получилась. Не всегда угадаешь, что ценное. Но вот эти доделки новых карт, перенос игры на другой движок, перенос на третий движок, прочая мышиная возня. Ребята, у вас есть команда людей, умеющих делать игры. Вы можете сделать свою, не хуже. Хотя бы и в формате мода (успешные примеры есть), а можете и совсем свою, с нуля. Конечно, "не говори мне, что мне делать, и я не скажу, куда тебе идти", но я не понимаю. Совсем не понимаю. |
# 23 | | FromLeftShoulder
Но вот эти доделки новых карт, перенос игры на другой движок, перенос на третий движок, прочая мышиная возня. Ребята, у вас есть команда людей, умеющих делать игры. Вы можете сделать свою, не хуже. не могут. потому и переносят туда-сюда и пилят всякую фихню. одно дело работа с готовыми ассетами и апскейл текстур через нейросетку, убрать закомментированные разработчиками блоки при их наличии, а затем конвертирование готовых ресурсов на другой движок, и желательно родственный текущему, и совершенно другое - сделать новую игру. По аналогии переставить в автомобиле двери (при наличии автомобиля и дверей) куда проще чем с нуля спроектировать и создать весь автомобиль, и навыки тут нужны совсем другие и на другом уровне. |
Уметь переделывать чужое и уметь делать своё не одно и то же. Впрочем, моддеров нередко прибирают к рукам крупные игровые компании, что зачастую и есть цель всего. Тот же Оскуро наваял масштабнейший мод по улучшению Обливиона, и его взяли работать в Обсидиан (как раз вчера читал об этой, обновляя баттхёрт Авеллона).
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# 25 | | FromLeftShoulder
Тот же Оскуро наваял масштабнейший мод по улучшению Обливиона, и его взяли работать в Обсидиан Да, такое постоянно сплошь и рядом. По сути это работа над портфолио. У меня знакомый сделал косметический мод для картофельных танков, его наняли для работы над картами и модельками на постоянной основе. |
Навеяно другой темой :3
v11.5 29.07.2024 ----- +Improved hunter campaign quest logs and disabled chants at temple. +Added free roam modus ending and restored Isaac and Regent lines. +Fixed inventory full casting message without getting second fists. +Restored old Trance and renamed Veil of Madness back to Hysteria. +Fixed Crumb body appearing in morgue and computers, thanks _xMAX_. +Locked doors if McFly is present and made him react to Nosferatu. +Made all area Disciplines not affect friends but targeted ones do. +Fixed SWAT rifle ammo box model and made whisper distance larger. +Added option to always pay Vandal and fixed Romero zombie problem. +Corrected dog's barking animation, two newspaper icons and model. +Added some more restroom areas and made Larry's truck look unique. +Corrected many hand model problems for all clans, thanks to Ilex. +Made Jack kick you to the menu if you admit using histories cheat. +Added tunnel from alpha to Warrens Shortcut, thanks EntenSchreck. +Made downtown hub parking lot guard reappear after finishing Igor. +Improved maze, shortcut, pier and Vesuvius and fixed level holes. +Removed Skyeline guard's self defense Humanity loss and whistling. +Made several computer entries and emails not magically disappear. +Changed Beckett warehouse transformation and restored him leaving. +Restored printers to museum and several more maps where they fit. +Lowered fire axe selling prize and removed dead bomberman trigger. +Corrected hunter campaign stat exploit and Obfuscate description. +Improved Malkavian Maze note and added some notes for last victim. +Replaced photo on item in SM medical clinic with Brian Mitsoda's. +Made moving cables only happen for the Completely Batshit history. +Added dialogue for Milligan at Skyeline in case you killed Pisha. +Prevented skipping of cutscenes at fishmarket and Grout's Mansion. +Placed original music back at beach and new song to Empire hotel. Changed dialogue Perception checks to Inspection due to histories. Fixed spiderchicks in warrens ignoring player after loading save. Reverted clinic hidden door, area change and fixed museum manhole. Prevented jumping over holes in Oceanhouse Hotel that breaks map. Fixed water reflection glitches using DgVoodoo2 tool, thanks Dege. Swapped ring model names and fixed one texture, thanks TheKraken. Added Fu Syndicate glass breaking sound and blood pack point info. Fixed bug of Mitnick Nocturne quest failing without notification. Made Carson taking things and Grout reel swapping plus patch only. Fixed inspection nodes for museum money and Giovanni crypt traps. Removed duplicates and fixed more minor problems, thanks Psycho-A. Made Dema waiting outside plus only and fixed minor level issues. Fixed Oceanhouse Hotel ghost and Beckett's wolf form Auspex auras. Restored original opening and lever for secret door at SM clinic. Fixed stealth killing guards at Giovanni Mansion triggering panic. Made Giovanni backdoor guard diversion with Disciplines possible. Improved overlays for Grout's Mansion and King's Way on worldmaps. Fixed many model details, thanks MooCHa and also Strawberry_milk. Included pdf copy of manual and fixed many issues in rtf document. Fixed Masquerade triggered hunters not appearing in downtown hub. Added inspection nodes to door at temple to hint at stealth route. Fixed and added wrong and missing DX7 bone files for many models. Unlocked Skyeline and Chantry haven bathroom doors in basic patch. Fixed problematic physics prop at Ocean House and many hub fades. Changed many dialogue lines to voice_duck 1 for audio mod to work. |
# 27 | | Bellerogrim
Окончательно погряз в правках правок. Пора прикрывать лавочку.
Вордюк
Группа:
Неймер
Регистрация: 2024-02-23
Сообщений: 251 Любимые CRPG: Fallout, Arcanum
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