[Bloom: Memories] Последние два дня кампании (страница 1)
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[Bloom: Memories] Последние два дня кампании |
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Я думаю наберут в последние пару часов. Что касается игры, то что-то подсказывает мне, что ярлык "RPG" к проекту прилепили исключительно в коммерчески-выгодных целях (на Kickstarter'e именно ролевые игры срывают наибольший куш), в самом же видео и много где еще проект значится просто как "action/adventure" (о да, The Legend of Zelda!).
Группа:
Фактотум
Регистрация: 2010-12-22
Сообщений: 1148 Любимые CRPG: D&D RPGs, Fallout, Ведьмак, TES, VTM: Bloodlines
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RPGWatch: You tag this as an adventure / RPG. What are the RPG elements we can expect in the game? Dani: A little bit of the RPG elements: Story and setting - This is a key in RPGs. You will be meeting a variety of people / creatures during the game with a variety of interactions you might expect in an RPG. A key philosophy we have though is we want to avoid giving players "busy work" or fluff. Both books and movies have far more dialogue available to tell a story than a game does.... we want to make sure it counts (and avoid the wall of text syndrome). Exploration and Quests - Exploration is a biggy in Bloom. There are a ton of things to find (and actually, we have designed some key systems to really play on this feeling of exploration and discovery). Items and Inventory - You can find and collect various items throughout the game to help you along your journey. Again, a philosophy here is to avoid creating endless lists of items or needing to sit there managing space. So, the items you find will be important (but it will never be presented in the form of "fetch quests" or anything else so lazy). We want to use a lot of items / collectables to unlock new features or continue side storylines (such as the main characters drive to fix himself throughout the game). Character Diversification - While we don't have a lists of micromanagement character attributes... we do have a certain type of advancement and ability to diversify your character differently as you play through the game. No levels, instead this is a result of simply playing the game and progression. (Any form of grinding we consider "busy work"....and we simply respect the players time too much to do that. We would rather have an amazing short game, than a long game filled with fluff and grinding). RPGWatch: How does character diversification work? In what way does the character advance? Are there options available in the game to advance your character in different ways? Dani: For advancement, we have it based on different metrics (instead of guiding everything under one metric of experience and levelling). Many of the abilities (or ability choices) are presented during the game through people you meet or achievements you accomplish. This creates an organic advancement that fits seamlessly into the game world (instead of arbitrarily learning a new ability after killing 100 enemies). This also lets us make the abilities more special and weighted with meaning under the context you learn them (for example, in mega man, would each of the boss abilities you learn have as much impact if you had just selected them from a branching skill system as you grind enemies? or does the entire ordeal and challenge to get to the boss and defeating them create a much more special experience when you finally learn how to do the ability yourself). Of course, you can also unlock abilities through the item system, or purchases from a unique person you meet, or even we can set it to the number of steps / distance you travel. But, overall, we want to hide the numbers from people and just let them play and uncover things. It keeps the game exciting with new rewards and discoveries around every corner (and you never know when you will run into one). You definitely will have options in how your character develops, but the biggest one will be simply in the skills you wish to use. We will be offering a range of abilities, but only allowing you to use a couple at a time. This means you will need to play around and try to find a way of battling that works for you. |
# 4 | | DrukqZ-X-LE
Не взлетит, мне даже кажется что второй компании не будет.
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# 6 | | DrukqZ-X-LE
Меня огорчило то что людей перестали привлекать внимание почти готовые интересные проекты на Кикстартаре. Особенно после вот таких намекающих статей, на ориентацию создателей.
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Цитата (DrukqZ-X-LE) Меня огорчило то что перестали привлекать внимание почти готовые интересные проекты на Кикстартаре. Важно не только что, но и когда, и как. Лариан не хотели свою Оригинал Син одновременно с Торментом запускать, да ещё и во время PAX. Выждали бы, как планировалось, собрали бы больше денег. Здесь почти та же история. Цитата (DrukqZ-X-LE) Особенно после вот таких намекающих статей, на ориентацию создателей. Тебе ли не пофиг? Твою попку никто не трогает. Я вот Queen с большим удовольствием слушаю, и меня нисколько не напрягает, что у них вокалист странной ориентации. Они же, вроде, ничего не пропагандируют и ничего не навязывают. |
# 8 | | DrukqZ-X-LE
Цитата (m00n1ight) Тебе ли не пофиг? Твою попку никто не трогает. Я не LGBTфоб, мне просто не понравилось что разработчиков выставили в дурном свете с первых строчек. |
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