[В разработке] MENACE (страница 3)
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| [В разработке] MENACE |
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# 101 | | ZI3d7sdoeV |
Планы на ранний доступ:
Цитата First of all, we explicitly decided against showing a predetermined order for adding the features. We will go with the flow and repeatedly evaluate which feature makes the most sense to be added next. The problem with rigid roadmaps is that they impose strict boundaries on our development process, and that is not how we want to work. Secondly, this feature list is not complete by any means. There will be constant adjustments and improvements to most game components, even if they are not part of this list. Even though we have taken a lot of care and consideration while putting this list together, game development is not a straight path, so changes can happen at any time in the future. ![]() |
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# 102 | | ZXGDtN2v9RAKQ49 |
О первом крупном обновлении раннего доступа и крафтинге из конструктов.
Цитата The tools that the players in MENACE can employ so far are mostly conventional weapons and equipment that were devised by human scientists and manufacturers. With the advent of the Constructs, the basics of what is known by humans and what is technically possible get substantially warped and broken up. Unknown alloys, materials, and technical components are employed by the Constructs and wait to be investigated, researched, and ultimately weaponized to level the playing field. As the Constructs are not using any weapons or items that humans can interact with, only components, parts, and leftovers can be looted from destroyed construct entities. Turning these into anything useful requires a lot of dedication and resources, but will ultimately expand the possibilities of the TCR units beyond what's comprehensible. The items that can be created from Construct leftovers will move the game's item progression from the midgame to the late game and will, at the same time, add many more high-tech and SciFi items that move the feeling and setting away from a conventional modern military setting. The items created through the new system will still be as immersive as possible, with punchy and satisfying visuals and sounds, and will fit in well with existing gear. |
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# 103 | | ZXGDtN2v9RAKQ49 |
Игрокам дадут танковать.
Цитата For a long time, we wanted to keep the scope of the game a little bit under an actual “war” and wanted to focus on more mobile and special forces-oriented operations. For that, setting up a full-blown battle tank was just too much, as it implied being very heavy, difficult to deploy, and slow. This did not really fit the RMC doctrines we had in mind. However, we have since changed our mind and feel that an actual battle tank, or at least the option to use it, expands what's possible in the game and gives players more freedom in how they set up their armies. |
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# 104 | | tywqSzubQVM8ngqG |
Краткая выдержка из 45 дневника:
Цитата Removed Promotion Tax The existing promotion supply tax has been removed from the game. This not-so-popular mechanic made sense from a game design perspective, but was very frustrating to engage with. It made promoting an SL feel like a punishment, and also, a last-minute promotion would throw off your well-thought-out loadout for a given mission. That is why we have done away with it. To compensate, we increased the squaddie supply costs across all ranges but reduced the squad's base supply costs. Also, promotions themselves now cost fewer or more promotion points depending on a character's star level. A 1-star character is cheaper to promote than a 3-star one. As this makes squads more expensive in the early game, we increased the players' base supplies from 630 to 690. Overall, this change should make promoting units feel more rewarding and remove some feel-bad moments from the game while maintaining that squad leaders of different quality have different costs. Цитата Remove Wreck Skill Due to the huge popularity of the “Cut Fence” skill, here is the sequel: Remove Wreck. All units can now use this skill to remove vehicle wrecks on adjacent tiles in order to clear the path. This will help especially in confined areas like the new urban maps, which will become more prominent with a new operation we are working on. Цитата Construct Overhaul The constructs are the main faction of our game, but were severely lacking in uniqueness, variety, and style. We reorganized them a bit, overhauled their stats, and gave them new skills. We also removed the morale damage on construct attacks and want to transition them to do morale damage through other means. |
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# 105 | | tywqSzubQVM8ngqG |
Краткая выдержка из 46 дневника:
Цитата The next patch will be a smaller one, it's patch #10, but it will, besides fixes and balancing, bring some new things, so let’s take a look at what to expect when it drops. Estimated Release Date for Patch #10: 21st of May 2026 Battle Tank and Heavy Tank Comeback The time has come for a fan favorite, the Rogue Army Heavy Tank, to be available to the player again! It took some time as we had to create a marine skin for it, but more importantly, adjust the model to work with the modular vehicle system. As it will be one of the few vehicles with a fixed main gun, it poses some unique challenges, but it's now working. You will be able to freely swap the light weapon on top, but the main gun will always stay Цитата Light Weapons in Medium Vehicle Slots With the next patch, you will be able to slot any light vehicle weapon into either a light weapon slot or a medium weapon slot. This vastly increases vehicle equipping flexibility, especially in the early game, but also for underused vehicles like the pirate truck, ATV, or light walker. In the early game, getting access to medium vehicle weapons can be tricky and could easily lead to a situation where players could not field a vehicle, as they had no fitting weapon. |
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# 106 | | Архивариус | 400
Оба изменения разумны, насколько могу судить. Хотя про ситуацию, что нельзя машинку выставить, они не правы - машинка имеет смысл даже без оружия (особенно в ранней игре, где далеко не каждый противник в принципе с ней что-то может сделать), а к стартовому БТР сразу прилагался пулемëтик или что-то такое, так что совсем без машинок не останешься при всëм желании.
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