[В разработке] Chronicles of Vaeltaja (страница 1)
|
| Форум » Основной раздел » Всё остальное | Инди » [В разработке] Chronicles of Vaeltaja (Старомодный «блоббер» с современными системными требованиями) |
| [В разработке] Chronicles of Vaeltaja |
404
|
|
# 2 | | 404 |
Вышла в раннем доступе.
|
|
# 3 | | 404 |
Крупный патч подвезли. Добавили механику построения рядами в бою, класс чародея (призывателя), новое подземелье, магазин, квест и врагов.
|
|
# 4 | | 404 |
8 марта выйдет обновление с Башней Мага — семиуровневым «подземельем», в котором можно будет упереть Глаз Оракула, который не только освещает окружение, но и показывает скрытое, в том числе невидимых врагов.
|
|
# 5 | | 404 |
Вышло обновление.
|
|
# 6 | | 404 |
Через недельку выйдет обновка с новым классом персонажа, древковым оружием и текстурками.
|
|
# 8 | | 404 |
Крупное обновление: добавили последний класс персонажа, древковое оружие, текстурки, крафтинг зелий и ещё по мелочи.
|
|
# 9 | | 404 |
|
|
# 11 | | whTnqCIML1zECZNsvIL2 |
Очередное обновление и новый трейлер.
|
|
# 12 | | HJnGAPwDoR |
Обновление интерфейса, изучение которого приводит к facepalm.webp
|
|
# 13 | | 0z1ZwZJCXWxj0Cw |
Обновление Kingdom Unlocked. Улучшена производительность, усилен класс основного персонажа.
|
|
# 14 | | ZXGDtN2v9RAKQ49 |
Вышло крупное обновление раннего доступа The Great North Part 1, а с ним и демоверсия 2.0
Цитата The Great North Part 1 Update V.0.8.7 and it's packed with content, visual improvements, enhancements, optimization and bug fixes. But that's not all! One of the reasons for delaying the update was that I was making a new version of the demo, which hasn't been public in a long time, because it was so out of date. Mechanics were old, graphics were much worse and performance wasn't good either. But now that has changed and I have already released the new demo. If you are interested in the game, but have your doubts, now is your change to try it out. But beware, the demo version does not utilize all the mechanics, such as 'speech', 'stealing' or 'crafting'. Instead it is focused to showcase the basic gameplay mechanics, exploration and dungeon crawling. The demo starts with a small fetch quest, which encourages to explore the Great Forest, which is there with all its secrets, and eventually gain entrance to one of the game's side dungeons. Save games from the demo version doesn't transfer to the main game, because the demo is its own separate thing. The demo version has the same enhancements and improvements that the Early Access version now has. |
|
# 15 | | RBtr6P8O09sp |
Обновление демоверсии до 2.1
Цитата Here's a surprise update for the demo version of Chronicles of Vaeltaja, which will add some new features and improvements that will be added later to the main game too. Highlight of the update is the new sound system, which adds different ambient sounds to the game. These new effects are not just simple loops playing in the background, they also take the player's position into account; for example, rivers get louder when the player approaches them. In some parts of the Great Forest the birds are louder and in some parts there are loud crickets when it rains. Night sounds different than day; for example owls can be heard only at night, though some of them are quiet when it rains. But that's not all considering sound effects: Now enemies in the dungeons have their own movement sound effects too; dungeons feel a bit more exciting when the approaching enemies can be heard. Footsteps and other sounds also have echo in dungeons. The new update also brings some enhancements to daytime lighting by slightly altering the sunlight colour and brings out the shadow properly during the day hours. There have been some performance improvements too, so the game should run smoother now. One of the issues with the game engine is that it doesn't allow proper Vsync, so the Vsync that has been in the Options Menu is actually just a frame cap. There are few different ways to implement the frame cap, and some of them are more optimal than the others. For this reason I renamed the Vsync option and added three best methods (based on test results) for the engine to cap frames. From now on the player can try them personally and choose which ever method feels the smoothest. |
| |||
| |||





