Thinking about it further, however, I realize that there is no need for them to ask questions to get the content they need for their articles. All of it is right there, ready to be plucked from the lips of PR guys and developers eager to tell pre-written tales about their games. As I walk into a showing of Watchdogs, I see game journos getting their pads out and starting to write. They write notes about what they see on the screen and hear from the show host, notes that will later turn into articles in their magazines. But the only things they see are specific segments of gameplay created to show off the very best parts of Watchdogs, and all they hear is the voice of someone who has rehearsed to death a speech designed to cast the game in the best possible light. I see the journalists taking notes on their pads, and I can almost see the golden stream of words coming out of the mouth of the host, trailing towards the audience of game journos, becoming text on a pad and, later, an article on a magazine website. This is a place where game journalists inform their audience based solely on what cannot be described as anything but advanced television commercials.
It seems I am not the only one who has issues with the way that Gamescom and other conferences handle journalism. Richard Lewis, e-sports journalist, writes here about how the companies at Gamescom barely pay attention to journalism anymore, as if they no longer need games journalists. All this tells a particular tale, a tale about the vaining importance of reporting in the world of games. PR departments communicate directly with their customers. No filter is applied to the bullshit. Why should RIOT care about Richard Lewis and his needs when the users can get their ”e-sports journalism” straight from the source, polished by the PR machine into glistening brilliance? The reporters on the LCS – RIOT's own e-sports league – are hired by RIOT. In effect, modern gaming journalism is becoming a commodity of game producers. Why should anyone respect someone like me, or even a professional games journalist, no matter the quality of their content, if they no longer need us/them to market their games and inform the consumer? The games journalist cannot write quality articles because he has no venues for solid information, and the people in charge have no interest in providing him with such. The system is to blame, then, the system we have all constructed for the transmission of information about games from companies to consumers. Companies are encroaching on the field of journalism, journalists lack integrity and consumers consume without asking questions. In a healthy world, business would need to rely on brilliant critics to 'yay' or 'nay' their game, and consumers would need to trust these critics, to know that their integrity is unquestionable. Unless that happens, neither business nor consumer will have any need of the critic, and the remnants of criticism will dissolve until PR bullshit sieves unfiltered through major sites directly into the eyes and ears of consumers who will have no other choice but niche media if they want critically angled information about their hobby. And then, dear sirs and madams, then, we will all be fucked. Perhaps we are already.
Если разбирать её на составляющие, то это на 90% тот же Mars: War Logs. Те же управление, парирование ударов и пробивание блоков, стелс, коридорчики локаций, роль напарников в бою (полезны только тем, что отвлекают на себя часть ударов), крафт, условность выбора. Но из-за двух факторов это работает немного по-другому.
1. Изменилась боевая система. Теперь это закликивание с уворотами; по сравнению с пройденным на Сложном "Марсом" это очевидный шаг назад. Динамичней, но слишком однообразно, и после туториала игра не потребует новых тактик, не предложит новых механик. В сочетании с очень быстрым респауном мобов и никуда не девшимся многократным беганием по локации туда-сюда - удручает.
2. Качество игры неоднородно. Туториал сильно разочаровывает, но в болотах игра становится значительно лучше - если бы она была такой вся, я был бы очень рад. Ннапример, со встречей с Эдвин начинается копание в лоре вселенной и постановка интересных вопросов; персонажи вполне искренне шутят и троллят, есть россыпь работающих на атмосферу приятных деталей. Но. Потом игра внезапно сдаёт назад и ощутимо провисает. Во второй половине отбрасывается всё интересное из половины первой, и приходится почти только сражаться. Иллюзия выбора - и та исчезает. Остаётся лишь смотреть на безусловно похорошевшую графику и постановку камер. И слушать отличную музыку.
Купил бы я её, если б мне не выдали халявную копию? Да, на распродаже. Но "Марс" считаю последовательней, цельнее и в целом лучше. Как-то так