Жанетт Воерман и её клуб: Интервью с Эрин Лэйн и Эмили Рон
С марта по май 2004 года вышли семь дневников разработчиков Vampire: The Masquerade — Bloodlines, в которых Леонард Боярский, Джейсон Андерсон и Денис Тэйлор рассказали о будущей игре и её разработке. Первый посвящён истории White Wolf и описанию игрового мира. Мы перевели их все.
Едва ли есть на ПК игра более культовая, чем Vampire: The Masquerade – Bloodlines. Выйдя незавершённой, она стала воплощением того, что называют «неогранённым алмазом». К сожалению, студия-разработчик закрылась, выпустив лишь несколько обновлений.
16 ноября 2004 года на PC вышли две игры на основе движка Source. Одна мгновенно стала классикой современности и сделала создателей одной из влиятельнейших компаний в игровой индустрии. Вторую по большей части не заметили, что привело к закрытию разработчика, дизайнеры которого отправились на вольные хлеба.
В далёком 2009 году, за несколько недель до зарождения будущего сообщества C.O.R.E. и за два года до появления нашего сайта, журналисты взяли интервью у Брайана Митсоды, которое мы и приводим ниже.
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Категории материалов
| (The) Age of Decadence [11] |
| Arcanum: Of Steamworks and Magick Obscura [8] |
| Arx Fatalis [2] |
| Baldur’s Gate [15] |
| Banner Saga [3] |
| (The) Bard's Tale [3] |
| Broken Roads [2] |
| Cyberpunk 2077 [2] |
| Darkest Dungeon [4] |
| Darklands [4] |
| Dead State [2] |
| Deus Ex [10] |
| Diablo [5] |
| Divinity [4] |
| Dragon Age [11] |
| (The) Elder Scrolls [12] |
| Eschalon Trilogy [1] |
| Fallout [33] |
| Gothic [3] |
| Heroes of Might & Magic [3] |
| King of Dragon Pass [1] |
| Lionheart: Legacy of the Crusader [2] |
| Mass Effect [21] |
| Might & Magic [6] |
| Neverwinter Nights [18] |
| Pillars of Eternity [12] |
| Planescape [7] |
| Quest for Glory [1] |
| Star Wars: Knights of the Old Republic [6] |
| Temple of Elemental Evil [8] |
| Torment: Tides of Numenera [8] |
| Tyranny [5] |
| Ultima [7] |
| Vampire: The Masquerade – Bloodlines [5] |
| Wasteland [7] |
| Winter Voices [3] |
| (The) Witcher [7] |
| Wizardry [3] |
| Другие [17] |
Случайная статья
"No one really knows when the remnants of the past began to stir, when they decided to reclaim a world that had moved on long ago.
For many years they had encroached on our lands, slowly driving us back as their corruption spread. Their strength was overwhelming and even I and the other guardians were helpless to stop them, though many of us died trying. At the front of the assault were their skeletal machines, abominations of hollow souls and metal….of which they had a seemingly endless supply. You see, this is a battle of attrition, and it is a battle we are losing.
Though rumors abound, what is known for certain is at the heart of the corruption are the Eternal. Men? Machines? Perversions of life.
It was there amongst the Eternal that one day a mysterious woman escaped. She too was an abomination, but I could feel she was somehow different and in frantic desperation. So I reached out and called to her, offering her refuge in our forest.
It was once she arrived that I realized why she had seemed so different. Somehow inside her grew new life, and she couldn't stand her child being twisted into the monsters which attacked us.
We worked quickly gathering pieces of the fallen machines to house her child’s life, and in the end were successful. She gave birth. Though her child was flawed and weak, he was alive … and that is where our story begins".
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Случайная цитата
Mercy is for the weak. Punishment breaks souls and makes them worthy of service to their superiors. When the number of martyrs is great enough, rebellion crumbles.
Vhailor, Planescape: Torment